﻿using System;
using System.Collections.Generic;
using Jitter.Dynamics;
using Crystal.Mapping;

namespace Crystal.Libs
{
    public enum SelectableState
    {
        Selected,
        Hover,
        None,
    }

    public interface ISelectable3D
    {
        RigidBody Body { get; }
        MazePosition Position { get; }
        SelectableState SelectionState { get; set; }
    }
}
